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UBC BizTech

UBC’s largest tech club. We host hackathons, mentorship, networking events, and case comps, recognized as Top Club of the Year (2024/25) and earning Conference of the Year (BluePrint) in 2024/25 and 2025/26.

Marketing & Design Lead (2025/26), Design Director (2024/25)

Marketing & Design Lead (2025/26), Design Director (2024/25)

Figma, Procreate, Spline

Eliana Barbosa, Lucas Gingera, Ethan Hansen

April 2024 - April 2026

As the new Marketing & Design lead, I was tasked with revamping and moving the club’s website to Framer. This included a rebrand of the club as a whole.

TASK

Created a new branding scheme for the club and website, new components, as well as an integration towards the club’s community and history.

ACTION

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COMMUNITY AND PAST HACKATHON WINNERS

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TEAM SHOUTOUT AND CLUB HISTORY

SCALE

UBC BizTech is a massive club, but its visual identity was stuck in a "2022 Corporate" aesthetic that felt safe and dated. To lead the tech conversation on campus, we needed a brand that felt like The Frontier, not a textbook. I moved the brand toward a high-contrast, professional "Big Tech" feel—utilizing sleek grids and a minimalist palette inspired by Apple's dark mode.

BRAND

Inspired by the dark-mode grit of Cursor, Vercel, and OpenAI, I spearheaded a total visual reset. I developed a comprehensive Design System to ensure this premium look remained consistent as it scaled across the club’s 800+ members and dozens of social platforms.

Everywhere you look, whether its attendee or partner or exec, they will have something that has been designed for them. These include name tags, merch, pins, banners, etc.

COHESIVE DESIGN EXPERIENCE

EVENT PROMOTION

For BluePrint 2026, I took lead in creating the main branding and logo of the event. The logo was created using a mixture of Spline and Procreate, and other graphics were made solely through Figma.

ProductX 2025 was the first event where I experimented using Spline for 3D design. These trophy and robot mockups were then incorporated with vectors in Figma.

UX Open 2024 graphics were a mix of vector art and digital drawing. Clouds and water reflection were drawn by hand through a wacom tablet, and the rest were freehanded using Figma’s vector tool.

DHRISHTY DHANWANI

© 2026

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